Plugins expose the full potential of the webpack engine to third-party developers. Using staged build callbacks, developers can introduce their own behaviors into the webpack build process. Building plugins is a bit more advanced than building loaders, because you'll need to understand some of the webpack low-level internals to hook into them. Be prepared to read some source code!
A plugin for webpack consists of:
apply
method in its prototype.// A JavaScript class.
class MyExampleWebpackPlugin {
// Define `apply` as its prototype method which is supplied with compiler as its argument
apply(compiler) {
// Specify the event hook to attach to
compiler.hooks.emit.tapAsync(
'MyExampleWebpackPlugin',
(compilation, callback) => {
console.log('This is an example plugin!');
console.log(
'Here’s the `compilation` object which represents a single build of assets:',
compilation
);
// Manipulate the build using the plugin API provided by webpack
compilation.addModule(/* ... */);
callback();
}
);
}
}
Plugins are instantiated objects with an apply
method on their prototype. This apply
method is called once by the webpack compiler while installing the plugin. The apply
method is given a reference to the underlying webpack compiler, which grants access to compiler callbacks. A plugin is structured as follows:
class HelloWorldPlugin {
apply(compiler) {
compiler.hooks.done.tap(
'Hello World Plugin',
(
stats /* stats is passed as an argument when done hook is tapped. */
) => {
console.log('Hello World!');
}
);
}
}
module.exports = HelloWorldPlugin;
Then to use the plugin, include an instance in your webpack configuration plugins
array:
// webpack.config.js
var HelloWorldPlugin = require('hello-world');
module.exports = {
// ... configuration settings here ...
plugins: [new HelloWorldPlugin({ options: true })],
};
Use schema-utils
in order to validate the options being passed through the plugin options. Here is an example:
import { validate } from 'schema-utils';
// schema for options object
const schema = {
type: 'object',
properties: {
test: {
type: 'string',
},
},
};
export default class HelloWorldPlugin {
constructor(options = {}) {
validate(schema, options, {
name: 'Hello World Plugin',
baseDataPath: 'options',
});
}
apply(compiler) {}
}
Among the two most important resources while developing plugins are the compiler
and compilation
objects. Understanding their roles is an important first step in extending the webpack engine.
class HelloCompilationPlugin {
apply(compiler) {
// Tap into compilation hook which gives compilation as argument to the callback function
compiler.hooks.compilation.tap('HelloCompilationPlugin', (compilation) => {
// Now we can tap into various hooks available through compilation
compilation.hooks.optimize.tap('HelloCompilationPlugin', () => {
console.log('Assets are being optimized.');
});
});
}
}
module.exports = HelloCompilationPlugin;
The list of hooks available on the compiler
, compilation
, and other important objects, see the plugins API docs.
Some plugin hooks are asynchronous. To tap into them, we can use tap
method which will behave in synchronous manner or use one of tapAsync
method or tapPromise
method which are asynchronous methods.
When we use tapAsync
method to tap into plugins, we need to call the callback function which is supplied as the last argument to our function.
class HelloAsyncPlugin {
apply(compiler) {
compiler.hooks.emit.tapAsync(
'HelloAsyncPlugin',
(compilation, callback) => {
// Do something async...
setTimeout(function () {
console.log('Done with async work...');
callback();
}, 1000);
}
);
}
}
module.exports = HelloAsyncPlugin;
When we use tapPromise
method to tap into plugins, we need to return a promise which resolves when our asynchronous task is completed.
class HelloAsyncPlugin {
apply(compiler) {
compiler.hooks.emit.tapPromise('HelloAsyncPlugin', (compilation) => {
// return a Promise that resolves when we are done...
return new Promise((resolve, reject) => {
setTimeout(function () {
console.log('Done with async work...');
resolve();
}, 1000);
});
});
}
}
module.exports = HelloAsyncPlugin;
Once we can latch onto the webpack compiler and each individual compilations, the possibilities become endless for what we can do with the engine itself. We can reformat existing files, create derivative files, or fabricate entirely new assets.
Let's write an example plugin that generates a new build file called assets.md
, the contents of which will list all of the asset files in our build. This plugin might look something like this:
class FileListPlugin {
static defaultOptions = {
outputFile: 'assets.md',
};
// Any options should be passed in the constructor of your plugin,
// (this is a public API of your plugin).
constructor(options = {}) {
// Applying user-specified options over the default options
// and making merged options further available to the plugin methods.
// You should probably validate all the options here as well.
this.options = { ...FileListPlugin.defaultOptions, ...options };
}
apply(compiler) {
const pluginName = FileListPlugin.name;
// webpack module instance can be accessed from the compiler object,
// this ensures that correct version of the module is used
// (do not require/import the webpack or any symbols from it directly).
const { webpack } = compiler;
// Compilation object gives us reference to some useful constants.
const { Compilation } = webpack;
// RawSource is one of the "sources" classes that should be used
// to represent asset sources in compilation.
const { RawSource } = webpack.sources;
// Tapping to the "thisCompilation" hook in order to further tap
// to the compilation process on an earlier stage.
compiler.hooks.thisCompilation.tap(pluginName, (compilation) => {
// Tapping to the assets processing pipeline on a specific stage.
compilation.hooks.processAssets.tap(
{
name: pluginName,
// Using one of the later asset processing stages to ensure
// that all assets were already added to the compilation by other plugins.
stage: Compilation.PROCESS_ASSETS_STAGE_SUMMARIZE,
},
(assets) => {
// "assets" is an object that contains all assets
// in the compilation, the keys of the object are pathnames of the assets
// and the values are file sources.
// Iterating over all the assets and
// generating content for our Markdown file.
const content =
'# In this build:\n\n' +
Object.keys(assets)
.map((filename) => `- ${filename}`)
.join('\n');
// Adding new asset to the compilation, so it would be automatically
// generated by the webpack in the output directory.
compilation.emitAsset(
this.options.outputFile,
new RawSource(content)
);
}
);
});
}
}
module.exports = { FileListPlugin };
webpack.config.js
const { FileListPlugin } = require('./file-list-plugin.js');
// Use the plugin in your webpack configuration:
module.exports = {
// …
plugins: [
// Adding the plugin with the default options
new FileListPlugin(),
// OR:
// You can choose to pass any supported options to it:
new FileListPlugin({
outputFile: 'my-assets.md',
}),
],
};
This will generate a markdown file with chosen name that looks like this:
# In this build:
- main.css
- main.js
- index.html
A plugin can be classified into types based on the event hooks it taps into. Every event hook is pre-defined as synchronous or asynchronous or waterfall or parallel hook and hook is called internally using call/callAsync method. The list of hooks that are supported or can be tapped into are generally specified in this.hooks
property.
For example:
this.hooks = {
shouldEmit: new SyncBailHook(['compilation']),
};
It represents that the only hook supported is shouldEmit
which is a hook of SyncBailHook
type and the only parameter which will be passed to any plugin that taps into shouldEmit
hook is compilation
.
Various types of hooks supported are :
SyncHook
new SyncHook([params])
tap
method.call(...params)
method.Bail Hooks
SyncBailHook[params]
tap
method.call(...params)
method.In these type of hooks, each of the plugin callbacks will be invoked one after the other with the specific args
. If any value is returned except undefined by any plugin, then that value is returned by hook and no further plugin callback is invoked. Many useful events like optimizeChunks
, optimizeChunkModules
are SyncBailHooks.
Waterfall Hooks
SyncWaterfallHook[params]
tap
method.call(...params)
methodHere each of the plugins are called one after the other with the arguments from the return value of the previous plugin. The plugin must take the order of its execution into account.
It must accept arguments from the previous plugin that was executed. The value for the first plugin is init
. Hence at least 1 param must be supplied for waterfall hooks. This pattern is used in the Tapable instances which are related to the webpack templates like ModuleTemplate
, ChunkTemplate
etc.
Async Series Hook
AsyncSeriesHook[params]
tap
/tapAsync
/tapPromise
method.callAsync(...params)
methodThe plugin handler functions are called with all arguments and a callback function with the signature (err?: Error) -> void
. The handler functions are called in order of registration. callback
is called after all the handlers are called.
This is also a commonly used pattern for events like emit
, run
.
Async waterfall The plugins will be applied asynchronously in the waterfall manner.
AsyncWaterfallHook[params]
tap
/tapAsync
/tapPromise
method.callAsync(...params)
methodThe plugin handler functions are called with the current value and a callback function with the signature (err: Error, nextValue: any) -> void.
When called nextValue
is the current value for the next handler. The current value for the first handler is init
. After all handlers are applied, callback is called with the last value. If any handler passes a value for err
, the callback is called with this error and no more handlers are called.
This plugin pattern is expected for events like before-resolve
and after-resolve
.
Async Series Bail
AsyncSeriesBailHook[params]
tap
/tapAsync
/tapPromise
method.callAsync(...params)
methodAsync Parallel
AsyncParallelHook[params]
tap
/tapAsync
/tapPromise
method.callAsync(...params)
methodwebpack applies configuration defaults after plugins defaults are applied. This allows plugins to feature their own defaults and provides a way to create configuration preset plugins.